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PR - PR:BF2 v1.6.2.0 Changelog

Discussion in 'News, Events & Announcements' started by BASED Bot, Jul 19, 2020.

  1. BASED Bot

    BASED Bot Staff

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    Today we are releasing the second update for v1.6. With it we bring you further gameplay improvements as well as some new assets for the Russian faction. This includes the 2B14-1 Podnos mortar and 9K135 Kornet ATGM deployables. Along with those new weapons we also introduce a brand new map to the BETA program by community mapper Rabbit called Masirah. A beautiful 4x4km map featuring a large peninsula, you can read the highlight on it here.

    Included with the gameplay changes is the ability to see the supply points remaining in supply crates. Supply points were always used to determine if a crate is depleted or not. Now we provide this information to the player as well. We have updated the manual to give you more information on the cost of kits, rearming and others. Read it here.
    Another big change is the improvements to the back-up sights. To learn more about these changes and new content in v1.6.2 you can read our highlight here.

    This update can now be downloaded through the PR Launcher. Enjoy!

    Want to help us test changes and new content for future releases? Sign up as a tester today.


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    PR:BF2 v1.6.2.0 Changelog (2020/07/19)
    -----------------------
    General:
    • Added ability to check remaining supply points in both friendly and enemy supply crates and ammo boxes.
    • Updated wounded screen while dead to slowly fade to black.
    • Updated mouse sensitivity to scale with vehicle zoom levels.
    • Updated BUIS to allow toggle while scoped in.
    • Updated BUIS to no longer slow you down while moving crouched.
    • Fixed BUIS lagging on high ping.
    • Fixed being able to spawn on any rally point.
    • Fixed requesting kits not costing supply points.
    • Removed blood effect when hitting soldier with small arms.

    COOP
    • Updated co-pilot AI.
    • Updated Fighter AI.
    • Fixed bots not firing PAK and Flak 88.

    Factions:
    • Fixed inconsistenties in bodyarmor between kits on some factions.
    • Fixed Polish commander missing some voice messages.
    • Updated Polish sniper kit by swapping standard and alternative kit layouts.

    Weapons:
    • Added 2B14-1 Podnos mortar to Russia, China and Militia.
    • Added 9K135 Kornet ATGM to Russia and Syrian Rebels.
    • Updated mortars to have 10 second warm up delay after entering.
    • Updated HJ-8 maximum depression to 12.5 degrees to simulate moveable legs.
    • Improved BOR .762 1p animation system transitions to/from zooming

    Vehicles:
    • Updated exit damage when leaving moving vehicles to be more accurate.
    • Updated Chinook to have moveable ramp. It automatically raises and lowers as you take off and land.
    • Fixed UH-60 tail bouncing when landing too hard.
    • Fixed issues with some vehicle cupola gunners.
    • Fixed disabling settings not working correctly for lots of vehicles.
    • Fixed Mi-24 being too quiet.
    • Fixed Tigr being too quiet.
    • Fixed SdKfz 251c gunner being too hard to hit.
    • Fixed being unable to spot A1H with commorose.
    • Fixed RWR/lock warning tones being too quiet.

    Levels:
    • General
      • Added Masirah - BETA (4x4km) - France vs MEC - AAS, COOP & Skirmish - By Rabbit.

    • Al Basrah
      • COOP64: Fixed a number of issues with spawn points.
      • COOP32: Updated layer.

    • Bamyan
      • COOP: New navmesh with new layers.

    • Battle of Ia Drang
      • COOP: Deleted REDFOR base protection.

    • Bijar Canyons
      • COOP64: Added DODs for both teams. Fixed incorrectly assigned spawn point and moved it to a different position.

    • Black Gold
      • COOP: New navmesh together with new layers.

    • Brecourt Assault
      • Added COOP.

    • Carentan
      • COOP: Removed smoke of a tank wreck from COOP since the wreck had been removed from coop as well, leaving the smoke coming out of nowhere
      • COOP: Added alternate layer
      • COOP64: Added DOD for BLUFOR.
      • COOP64: Added vehicle depot to Ger side.

    • Dovre
      • COOP64: Added DOD for BLUFOR. Fixed a number of issues with spawn points.

    • Dovre Winter
      • COOP64: Fixed a number of issues with spawn points.

    • Dragon Fly
      • COOP64: Added DODs for both teams.

    • Fools Road
      • COOP: New navmesh with new layers.

    • Hades Peak
      • Added new COOP64 layer.

    • Iron Ridge
      • COOP64: Added DOD for BLUFOR.

    • Jabal
      • COOP32: Fixed a spawn point being shown in the middle of the sea. Added DOD for BLUFOR
      • COOP64: Fixed a number of issues with spawn points. Added DODs for both teams.
      • COOP128: Fixed Combat Area not being shown on minimap

    • Kafr Halab
      • Updated walls with changes made by Rabbit.
      • AAS16: Updated flag route with two pre-caped flags for each team, increased number of tickets, added two logi-technicals to Syrian Rebels and one additional transport truck to Russian Forces.
      • AAS32: Fixed Russia having no team bleed.
      • Added COOP support.

    • Karbala
      • COOP64: Added DOD for BLUFOR.

    • Kashan Desert
      • Added lightmaps to a number of objects which haven't had them.
      • Regenerated terrain lightmaps.
      • COOP32: Fixed US having some Canadian assets. Fixed Combat Area not being shown on minimap. Removed a TOW being hidden in one of the tents in US main base.
      • COOP128: Fixed crash.

    • Khamisiyah
      • COOP128: Removed REDFOR DOD, added BLUFOR DOD.

    • Kokan
      • Fixed being unable to spawn a cache.
      • COOP64: Added DODs for both sides.
      • COOP32: Fixed Combat Area not being visible on minimap.

    • Lashkar Valley
      • COOP64: Fixed a number of issues with spawn points.

    • Muttrah City
      • COOP: Added DODs for teams where it was necessary.

    • Nuijamaa
      • COOP64: Added DODs for both teams

    • Omaha Beach
      • COOP: Fixed US ships being doubled.
      • COOP64: Added DODs for both teams.

    • Operation Archer
      • COOP64: Added BLUFOR DOD. Fixed Combat Area not being shown on minimap.

    • Operation Barracuda
      • COOP128: Fixed layer description not working. Added BLUFOR DOD. Fixed Combat Area not being shown on minimap.
      • COOP16: Added BLUFOR DOD; Fixed Combat Area not being shown on minimap.
      • COOP128: Added missing Vehicle Depot.

    • Operation Falcon
      • COOP: Added DODs for both team.s
      • COOP32: Fixed layer not working correctly. added rally points for use by humans in REDFOR.

    • Operation Ghost Train
      • COOP16: Added DOD for BLUFOR.

    • Operation Marlin
      • COOP32: Added DOD for BLUFOR.
      • Added COOP64 layer.

    • Operation Soul Rebel
      • COOP64: Added DODs for both teams.

    • Operation Thunder
      • COOP64: Added DOD for BLUFOR. Fixed Combat Area not being shown on minimap.

    • Outpost
      • COOP64: Updated REDFOR DOD to be visible on minimap.

    • Pavlovsk Bay
      • COOP32: Hopefully fixed bots doing nothing after spawning on a certain spawnpoint.
      • COOP16/64: Added DODs for both teams.

    • Qwai River
      • COOP: New navmesh with new layers.

    • Route E-106
      • COOP64: Fixed helipad being outside of the playable area. added teams DODs for both sides.

    • Saaremaa
      • COOP32/64: Fixed bots not doing anything after spawning in a certain location.

    • Ramiel
      • COOP32: Added BLUFOR DOD.
      • COOP64/128: Fixed Combat Area not being shown on minimap.
      • COOP128: Reworked layer.

    • Reichswald
      • Added COOP support.


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    For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!


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